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Man vs Machine

This book examines the history of the unequal struggle between man and machine, featuring the scientists and chess players who have participated for 50 years in this research project to improve the understanding of computer technology.

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Description

Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology.

The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players who participated in a 50-year research project to advance the understanding of computing technology.

From the Foreword by Vladimir Kramnik, 14th World Chess Champion
"It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me"

Jonathan Schaeffer is a Professor of Computing Science at the University of Alberta in Canada. For over 35 years he has been doing research in artificial intelligence using games and puzzles to demonstrate his ideas. Two of his games-related research projects have found a place in the Guinness Book of World Records. He is an internationally recognized researcher in the field of artificial intelligence and is best known for using games as his experimental test bed.

Schaeffer's scientific paper, Checkers Is Solved, was a runner-up in Science's breakthroughs of the year for 2007, was named by Nature's readers as the ninth Most Important Achievement of the Year, and was one of the New York Times' Ideas of the Year His published works also include One Jump Ahead: Computer Perfection at Checkers.

Schaeffer's other game successes include Phoenix, a program that tied for first place in the 1986 World Computer Chess Championship, and Polaris, the first program to become competitive with world-class poker players.

International Grandmaster It 's Karsten Müller is recognized as one of the world's top endgame experts. He is the author of many books on endgames and chess tactics.

Product Details
RE-4490

Data sheet

Product Type
Paper
Language
English
Theme
Miscellaneous
Level
Everyone
Author
Karsten Müller, Jonathan Schaeffer
No Pages
480
Year published
2018
Measurements
15x22.5cm
ISBN
978-1941270967
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